Package Manager: Exposed the API for enabling internal components to be updated more frequently than the Editor. OSX: Added support for Retina in macOS standalone builds. Multiplayer: Added new QoS options for delivery of large messages: reliable or unreliable, and un-ordered (fragmented) or ordered (fragmented sequenced). Added "Color Gamut" property to Player Settings, which will eventually cover other platforms with wide color gamut support. Graphics: Implemented Display-P3 color gamut support for iOS and macOS. For "Cast Shadows", only the "On" and "Off" options are currently supported. GI: Added support for per-object casting and receiving shadows in the Progressive Lightmapper. Backfaces bounce light using the same emission and albedo as frontfaces. Backface rendering is not controlled by this setting, and backfaces are not represented in the lightmaps. Backfaces do not count as invalid when seen from other GameObjects. When enabled, both sides of the geometry get accounted for when calculating Global Illumination. Added a new Material setting that causes lighting to interact with backfaces. GI: Added support for double-sided materials in Progressive Lightmapper. GI: Added profiler for Realtime Global Illumination. GI: Added per-object lightmap seam stitching for Progressive Lightmapper. Asset Import: Added support for Stingray material import from FBX. Asset Import: Added support for animated custom properties from FBX.
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